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I Ain’t Sayin’ She’s a Golddigger: But she ain’t messin’ with no broke.So you have to consider mana and so much more when you want to try and duel the other Hunter. It’s Time, Yugi: She can’t duel worth a shit early game without Sickle Storm.However even if she throws a kama and hits every single minion in a wave, it will only crit once. Leap over a wall, hustle somewhere and split push because it’s not like you’re gonna catch her. Instead of the return effect, Sickle Storm makes them only go out once but do 100% damage and fire faster. + Wave Dash: When using 1 she can split push like a machine or simply wave clear. With a bit of work, she can 100-0 with 2+4. She can’t duel early on, but she CAN make them regret moving in. Slink away for a moment, leap over a wall stealthed, activate Sickle Storm and just blast them to bits. + Pressurized for Her Pleasure: Her lane pressure in the early going is intense and hard to deal with. Do it over a wall and get the hell away! Kind of a long wind up, so make sure you’re not going to get interrupted! It’s a leap that becomes a stealth for 3-5 seconds. As long as they can’t guess where you’re moving, you’re out. + Highway to Hell: Her escape is amazing. I want to see her with someone like Khepri, dragging them back into the pits of Hell with Kama/Sickles being relentlessly tossed into their back. But she’s mobile, she can temporarily stealth, her damage output when she’s on point is incredible. Her mana costs are gross and horrendous and without her Buff, I have to say, she’s a real let down. It is absolutely imperative that you land the initial throw and the return throw as many times as possible to get her Real Soviet Damage going. And that’s not just because Hunter is my second worst role, but so much is on the line playing her. Hirez lists her as an “average” difficulty Hunter, but I’m not so sure I agree. The closer she is to dying, the more damage she doles out, and a bit of lifesteal could certainly keep her in a fight long enough to make enemies regret opposing her as she hauls them down into Yomi with her! The petite Izanami rewards players for being ballsy and going deep when it’s going to reward them. Not to mention her Slow isn’t so hot if it’s not on a target when they die. Only the initial throw can crit/trigger on-hit affects also. Sure, she throws kama and they boomerang back to her, but each shot does 50% of her damage. But there are definite drawbacks to playing Izanami. Stealth and slow don’t exactly fit the norm in the hunter role. She is classified as a Hunter, but, much like Ao Kuang being classified as a mage, I can definitely feel some Assassin vibes in here. The Matron of the Dead has a unique kit, not merely among Hunters but I’d say among all the Gods in Smite. That divorce case is not going to be a fun one! However Izanami is fun if you’re into being sneaky, annoying, and doing lots of damage! Now a fiend shrouded in darkness, Izanagi fled Yomi, sealing his wife behind a boulder. Consuming some of the fruit that grew in Yomi, the place of the dead, she was no longer the loving wife to Izanagi she once was. She is the Matron of the Dead due in thanks to her son, the God of Fire, she succumbed to the fatal burns and fell. Izanami is the newest hunter in SMITE and member of the Japanese Pantheon! I kept calling her/mistaking her for Izanagi for about two straight days, much to my chagrin! But she’s unique, interesting and definitely on the higher end of the difficulty scale.